Dwarves grant more crafting options, armoured caravans, and cannon towers (maximum of 2, does not affect Arrow tower limit).After upgrading to the Castle the Kingdom player will have the choice of inviting either Goblins or Dwarves to the kingdom, this replaces the worship/temples system and better fits the aesthetic of Warcraft.Outlaws may ask to rejoin the Kingdom by typing ‘loyalty1’, but depending on their behaviour the Kingdom may not accept.The Outlaw Tent purchasable from the Outlaw Den allows Outlaws to store items, change their hero class, and acts as a hearthstone teleport target.Outlaws become hostile to the Kingdom and Heroes loyal to it, and may not purchase items from the Kingdom, instead relying on loot and the handful of items available at the Outlaw Den.Outlaws have their own victory condition, earning 3,000 gold. Heroes can either choose to become an Outlaw or be declared one by the Kingdom.Peasants can now ‘morph’ to access a second build menu.When the town spawns the closest Trade Post(s) are replaced with Outlaw Dens, this is to encourage longer more dangerous trade routes.Trading Posts must now be built for 500 gold after defeating mini bosses.XP only awarded if the Caravan has trade goods in inventory. Escorting a trade Caravan no longer awards 1000xp to every hero in range, instead regardless of level each hero in range goes up one level, this keeps it worthwhile to all without being an insane power spike at early levels.Oil is accessed after inviting Goblins to join the Kingdom.Leatherworks is crafted at the Tailor from excess Beast Hide.Metalwork is crafted at the Blacksmith from excess Iron Ore.New Trade Goods, Metalwork, Leatherwork, and Oil.Player owned houses can now Brew Potions and Ale, small tax goes to Kingdom.Peasants, Stewards, Damsels and Militia can now garrison in Towers for safety.There is also a limit to the amount of towers that can be built with each Town Hall tier. You no longer have to upgrade Towers to Arrow Towers, which now act like burrows.Extort ability at Rogues Guild instantly collects all gold in all coffers, but 20% is ‘lost’ in the process.Killing a Steward grants the killer 50% of the gold they are carrying.
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